Age of Empires 4 is in the works, & real-time strategy fans can"t wait to lớn see everything the game entails when it finally launches. Until then, we"ve sầu put together a bunch of important details that give us an idea of what khổng lồ expect from the game.

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Age of Empires Definitive sầu Collection

Three of the best RTS games in one place


Want khổng lồ enjoy all three remastered Age of Empires games? Grab the Definitive sầu Collection bundle & save some dough instead of buying them all separately.


An Age of Empires bạn pĐánh Giá event is mix for April 10 at 9:00 a.m. PT. We"re expecting khổng lồ see a lot of new info about the upcoming Age of Empires 4, including civilizations, campaigns, and actual gameplay. There should also be some news about Age of Empires 2: Definitive Edition and Age of Empires 3: Definitive sầu Edition.

The Fan Pnhận xét teaser trailer posted above has a bit of new Age 4 gameplay mixed in with the stuff we"ve already seen. In any case, fans of the series should definitely phối aside some time lớn see what"s coming.

What is Age of Empires 4?


If you ask just about any long-time RTS người what games rank at the top of the các mục, the Age of Empires series is likely what comes lớn mind. The first entry, released in 1997, focused on human history from the Stone Age lớn the Iron Age, while the second entry focused more heavily on the Middle Ages. Age of Empires 3, released nearly 15 years ago, moved ahead in time khổng lồ the colonization of the Americas.

Playing the games involves micro- & macro-management of workers & military units belonging lớn historic civilizations. You must grow a small starting population, collect resources, advance through the ages, và defover against invaders while also planning your attacks. You can enjoy lengthy campaigns, skirmishes against AI, or multiplayer battles while alone or teamed up with friends. The games are relatively easy to lớn piông xã up, but the best players employ in-depth strategies to get a slight edge on the competition.

Age of Empires 4 is a revival of the series that hopes to lớn capture the old magic while offering something new khổng lồ veterans và newcomers alượt thích. It appears lớn be a return khổng lồ medieval times instead of another step forward in human history. Until its release, many RTS fans are returning to Age of Empires thanks lớn celebrated Definitive sầu Edition remasters that bring updated graphics, reworked mechanics, and overhauled campaigns.

Be sure to kiểm tra out our Age of Empires: Definitive sầu Edition nhận xét, our Age of Empires 2: Definitive Edition review, và our Age of Empires 3: Definitive Edition nhận xét for some extra hype as we await Age of Empires 4.

Who is developing Age of Empires 4?


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Source: Microsoft


The first three Age of Empires games (as well as other titles, lượt thích Halo Wars) were developed by Ensemble Studios, a team based in Dallas, Texas. After Ensemble was closed down in 2009 following the release of Age of Empires 3, it didn"t look good for a fourth title. The Age of Empires series was left khổng lồ the community, which did its best to lớn keep the games enjoyable & populated.

Thankfully, an internal development studio at Microsoft called "World"s Edge" — lead by Shannon Loftis — has been overseeing new Age nội dung, including remasters of the first three games with help from third-party developers lượt thích Tantalus, Wicked Witch, & Forgotten Empires. In an interview with Windows Central"s Matt Brown, Loftis clarified that Age of Empires no longer belongs khổng lồ one studio:

Age isn"t ours anymore. We"re stewards, it belongs lớn the community, and it belongs to the globe," said Loftis. "There"s no world in which a Redmond-centric game development studio is going to get the right global mix of voices in. <...> We have sầu contracts; you know about three of our partners, Relic, Tantalus, & Forgotten Empires. We have others that we"re not talking about yet. But it is genuinely a global development team. All the teams work together to cốt truyện assets, share ideas, & the legacy teams are working with Relic.

Age of Empires 4 has been in development alongside the Definitive Edition remasters, with Relic Entertainment taking the lead on the lathử nghiệm entry in the series. According khổng lồ World"s Edge Creative Director Adam Isgreen, this has helped with efforts to keep Age of Empires 4 feeling true khổng lồ its roots while also standing out:

e"ve sầu learned so much with all of the launches. It"s been a real growing experience, but it"s unfair to say that it"s one way. We"ve learned things in the development of Age of Empires IV that we can even put into lớn Age II. For example, the network giải pháp công nghệ behind the scenes is actually from Relic. All of the Definitive Edition games are now going khổng lồ have Relic"s modern networking backover. <...> It"s this great two-way conversation between the old games và the new one, about what we"re going lớn tóm tắt và how we"re going lớn grow the games.

What is gameplay lượt thích in Age of Empires 4?


We were finally treated to an Age of Empires 4 gameplay reveal trailer at X019. While it includes Pre-Alpha gameplay, there are a lot of small details to take in, primarily because of comments made by Isgreen:

Everything in that trailer is real; everything we show will be in the final game. We have sầu wall combat working. That falbé is real, that"s gameplay; it"s a scout unit. But all that"s real, genuine gameplay, và nothing we will show won"t be in the game. <...> That is why we waited so long, and what we"ll continue doing with Age going forward.

The trailer involves an English đô thị besieged by Mongols. We"re first shown quite a bit of the city, which includes some familiar buildings and units. We see villagers hurrying to work or carrying resources, mills surrounded by farms, pikemen marching in formation, and castles on a hill. We also see some new features, like walls and towers that allow troops to walk along with them và fire on enemies (unlượt thích other Age of Empires games), distinct roads, bridges, fountains, và quite a bit of dressing up with greenery & idle pieces. This is no doubt a set piece with much time put into the layout, and it"s unclear whether roads and other improvements to lớn the đô thị will play a role, say, in population happiness.

Moving on khổng lồ the countryside, a falnhỏ flies high, revealing the invading Mongols. We know it will work as a scout, an integral part of all Age of Empires games that feature a fog-of-war mechanic to keep enemies hidden. We can see cavalry, infantry, & siege on the field of battle, & there are some interesting tidbits lớn note. Infantry is seemingly rallied by a lone figure, suggesting some sort of leader or captain system. Archers seem khổng lồ set up temporary defensive structures, và elevation will undoubtedly play a significant role in combat mechanics.


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Source: Microsoft


Siege engines lượt thích trebuchets don"t appear khổng lồ be manned, which is a holdover from previous Age games. Buildings that take enough damage will crumble lớn the ground, offering up a pleasing reward for your attacks. The unit scale also seems significantly more realistic compared khổng lồ the older games.

Graphics, unit movement, & upgrades

Graphics are a bit of a departure, and at first, they seemed a bit cartoonish. However, if you consider how much saturation is usually applied to Age of Empires" pre-release nội dung, this should prove lớn be a beautiful game, & saturation màn chơi will likely be an in-game setting. It seems like it will be a good balance between visibility và realism, và there"s plenty of detail for buildings and units alike. Just lượt thích in some previous Age games, there will be plenty of destruction khổng lồ be wrought at the hands of your units.

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Pathfinding, an RTS game"s chief concern, has been overhauled. Instead of the traditional move from point A khổng lồ point B in the shorthử nghiệm way possible, Age of Empires 4 should introduce a far more realistic movement. Adam Isgreen explains:

f know real-time strategy games, behind the scenes, it"s been run by a find path solution called A* for a billion years, pretty much since its invention, with a few exceptions here & there. One of our big changes is moving to lớn a more organic, more modern solution for find-path, which is called flow-field.

Isgreen also mentions how passive upgrades will be visually represented in-game. All armor or weapon upgrades will be visual, easing accessibility. And instead of having the repeated chatter each time you clichồng a unit — which is endearing but can get annoying — there will be much more natural dialogue between units based on the surrounding circumstances.

Resources, ages, and population


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Source: Microsoft


In an official Behind the Scenes teaser đoạn Clip, we caught a glimpse of some gameplay at the hands of Quinn Duffy, Age of Empires 4 Game Director at Relic. Age fans will recognize in the bottom-left corner of Duffy"s monitor the four primary resources — food, wood, gold, và stone — as well as what appears to be a population cap counter và unit commands. You"ll still need to lớn gather resources with villagers, advance through four ages to lớn gain access to lớn more powerful units & upgrades, and ultimately trounce your foes in any way possible.

In an interview with German magazine GameStar, it"s revealed that there"s still no definite population cap, though there will be a familiar eight-player limit for multiplayer matches. There will still be four ages lớn progress through, though each civilization will not treat them the same way. It"s also mentioned by Adam Isgreen in an interview with PCGamesN that there will be fewer than 13 civilizations, the number that shipped with the original version of Age of Empires 2.

The faithful minibản đồ also makes a return in the bottom-right corner, & there are some unit grouping icons along the left side of the monitor. Overall the UI seems reasonably straightforward, though this could all change during development.

Does Age of Empires 4 have sầu a campaign?


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Source: Microsoft


Yes, Age of Empires 4 will feature a campaign with a focus on improved historical accuracy. Whereas a lot of civilization meta in previous Age games played somewhat similarly, there"s now a more significant emphasis on separating cultures. This is helped along by a new method of ensuring historical accuracy. Adam Isgreen explains:

e went khổng lồ Mongolia, learned about Mongols. We didn"t go lớn a professor here in London or someone baông xã in the States. We went to the source khổng lồ learn how those cultures operated because respecting them và doing them justice is so important.

We don"t know the scope of the campaign in Age of Empires 4 yet, but if it lives up khổng lồ the previous games" precedent, we should be in for a treat.

Who is composing the Age of Empires 4 soundtrack?

Music in the Age of Empires games has traditionally been epic, và many long-time fans of the series can hum the different tracks without any thought. Age of Empires looks khổng lồ continue this tradition, bringing on composer Mikolai Stroinski to handle the music. If that name sounds familiar, it"s because Stroinski composed the music for The Witcher 3: Wild Hunt.

What about community modding?

Mods are a huge part of the Age of Empires world, & many people still play modded versions of the old games instead of moving khổng lồ the new Definitive sầu Editions. Speaking with PCGamesN, Adam Isgreen agrees:

I will tell you that one of the pillars of all of the Age of Empires games is mods & allowing people access to tools that allow them khổng lồ build great nội dung. We all believe that"s one of the reasons Age has lasted as long as it has – because the community has been able khổng lồ tư vấn the game. We have no intention of stopping now with Age IV. It is an integral, huge part of Age IV and is showcased more heavily in some ways than any previous Age game.

Will you need a powerful PC to lớn run Age of Empires 4?

There are not yet definitive sầu specs for PC requirements, but Age of Empires 4 is being developed with inclusivity in mind. A new engine that doesn"t rely heavily on a single processor core will immediately make an enormous difference. Even those with beefy PC hardware can sometimes see Age of Empires 2: Definitive Edition chug along because of the old engine. The ultimate goal is to lớn create a game that can be played the same on a relatively low-end máy tính xách tay or a high-over gaming rig. If you"re interested in upgrading, be sure khổng lồ have a look at our collection of the best graphics cards for some great options.

Will Age of Empires IV include microtransactions?

No, Age of Empires 4 will not include microtransactions. In an interview with PCGamesN, Adam Isgreen explained that expansions và DLC "will be explored" while microtransactions are left off the table.

When is the Age of Empires 4 release date?

There"s no mix date for an Age of Empires IV release. Some rumors from Twitter users were circulating involving a codename "Indus," which is currently targeting a Q1 2022 launch. We haven"t confirmed "Indus" is indeed Age of Empire 4, as Microsoft also has several other titles targeting 2022, including Avowed, Senua"s Sage: Hellblade II, and State of Decay 3.

World"s Edge lead Shannon Loftis, in an "Age of Empires 2020 in review" article posted on the official Age website late December, had this to lớn say about the game"s development:

We are making great progress on Age of Empires IV. I don"t want to lớn make you jealous, but we are literally playing this game every day—both in Washington & Vancouver.

RTS development is funny: it takes a while to lớn build the separate systems (AI, economy, sim, rendering, etc.), và then it takes a while for them to come together. But when they vày, you suddenly have sầu a game—a game that needs debugging và balance và polish— but the core of the game that you know you"re going to lớn ship. And the best part is that it feels like an Age of Empires game.

Our partners at Relic have been incredible stalwarts as we all migrated development from office khổng lồ trang chủ and modified (through trial & error) our processes to help facilitate productivity to lớn keep the game on traông xã. So much passion, such great developers, artists, designers, narrators, audio experts, & community—not to mention the backbone functions that keep the company going.

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If the game is in a playable state at the end of 20đôi mươi and just needs bug-fixing, balancing, & polishing, this could point more khổng lồ a 2021 release. We will keep you updated with any solid information about the release date, as we"re all eagerly awaiting the new title.


Chuyên mục: Kiến thức bổ ích